While working at Stanley Black & Decker as an associate digital product manager, I assisted in designing a user experience for an augmented reality landscaping app.
Designing for AR is a new frontier for user experience design. To tackle this, I did research into the existing apps and explored what could be improved about them. I thought about how a user might approach wanting to go through using AR for landscaping. I broke the app out into three main tools: measuring, survey, and laser level.
Along with a colleague, we whiteboarded the experience and thought through how it might work.
Then, using Sketch, I mocked up a medium fidelity flow of what this app might accomplish using these various functions.
Designing for AR is a challenged because the main feature is reality. You want to augment that reality, not interfere with it. Therefore, a minimalist approach to the screens is vital.